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CAD and 3D

Reallusion Character Creator

A character generation and rigging system that produces game ready and render ready humans without modelling a base mesh from scratch.

Pre-Activated with content packs Version 5.02.0923.1 6.94 GB Updated 6 days ago
4.7 from 5,602 ratings
Version5.02.0923.1
Size6.94 GB
Downloads104,371
Updated6 days ago
Rating4.7 / 5
Overview

About Reallusion Character Creator

Building a believable human from a cube is weeks of work before any animation starts. Character Creator replaces that stage with a parametric base: body proportions, facial structure, skin, hair and clothing are all driven by sliders and morph targets on a topology that is already clean, already rigged and already weighted for deformation.

The rigging is the part that saves the most time downstream. Every character comes out with a full body skeleton, facial blend shapes and a viseme set for lip sync, so it drops into an animation package or a game engine and moves immediately. Motion retargeting maps existing capture data onto the skeleton without a manual bone mapping pass in most cases.

Clothing and hair are treated as separate layered assets rather than baked geometry. Garments conform to a changed body shape automatically, physics can be enabled per item so a coat or a ponytail reacts to motion, and materials use a physically based setup that reads correctly in any renderer that understands the standard maps.

Export covers the two destinations that matter. A render pipeline takes the high density mesh with displacement and full material detail, and a game pipeline takes a decimated mesh with baked normal and texture atlases and a bone count that fits an engine budget. Both come out of the same source character rather than needing two builds.

Feature set

What is included in this build

  • Parametric body and facial morph system on clean, production ready topology
  • Automatic full body skeleton with facial blend shapes and a viseme set for lip sync
  • Motion retargeting from existing capture data onto the generated skeleton
  • Layered clothing that conforms automatically to a changed body shape
  • Per-item physics for hair, garments and accessories
  • Physically based material setup with skin, eye and hair shaders
  • Decimation with normal map and texture atlas baking for game budgets
  • Export to the common interchange formats plus direct engine pipelines
Changes

Changed in version 5.02.0923.1

  • Improved skin shader response under low light setups
  • Faster loading of characters with several layered garments
  • Additional facial morph targets exposed in the modify panel
  • More reliable retargeting from capture data with unusual bone naming
  • Reduced memory use when working with several characters in one scene
Installation

Installation walkthrough

These steps assume a clean machine. If a previous release of the same application is present, deal with that first, since an overlapping install is the most common cause of a setup that stops halfway.

  1. Check free disk space first, since the bundled content packs are larger than the application.
  2. Disable real-time protection until the installer and the content packs have both finished.
  3. Extract the archive to a short path on a drive with room to spare.
  4. Run setup as administrator, then install the content packs from the same launcher.
  5. Set the project and content library folders on first launch before importing anything.
Real-time protection flags installers of this type on heuristics alone. Pause it before extracting and turn it back on once the install has finished and the application has been opened once.
Requirements

System requirements and file details

DeveloperReallusion Inc.
Release typePre-Activated with content packs
LicenceFull version
LanguagesMultilingual (6 interface languages)
PlatformsWindows 10 64-bit, Windows 11 64-bit
ProcessorIntel or AMD quad core, 3 GHz or faster
Memory16 GB minimum, 32 GB for scenes with several characters
GraphicsGPU with 6 GB of dedicated memory and current drivers
Display1920 by 1080 or higher
Disk space40 GB free for the application and content library
Installer typeOffline installer with separate content packs
Architecture64-bit only
ExportInterchange formats plus direct engine pipelines
Questions

Frequently asked about this title

Are the content packs included?
Yes. The base library ships in the same archive and installs from the launcher after the application.
Will characters work in a game engine?
Yes. The game export path decimates the mesh, bakes maps and keeps the bone count inside a normal engine budget.
Can custom clothing be brought in?
Yes, through the transfer tools, which conform an imported garment to the base body and generate weights.
Does it animate as well as build?
Lightly. Poses and simple motion are covered, and full animation work belongs in an animation package.

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