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Video and Motion

Bandicam

Screen, game and device capture with hardware encoding, so long recordings stay smooth and land as a manageable file rather than a drive filling one.

Pre-Activated Version 8.3.1.2537 78.4 MB Updated 2 days ago
4.6 from 15,390 ratings
Version8.3.1.2537
Size78.4 MB
Downloads174,243
Updated2 days ago
Rating4.6 / 5
Overview

About Bandicam

Bandicam is a capture tool built around not costing performance. It encodes on the graphics hardware rather than the processor, which is the reason a full screen recording at high frame rate leaves the machine responsive instead of turning the thing being recorded into a slideshow. On a machine with a modern GPU the overhead is close to unnoticeable.

Three capture modes cover most needs. Screen mode records a rectangle or a whole display and follows the mouse if asked. Game mode hooks the graphics layer directly, which captures full screen applications that a plain screen recorder cannot see. Device mode takes an incoming signal from a capture card or a webcam, so an external source is recorded through the same interface.

The extras are aimed at making the recording usable rather than raw. A webcam overlay drops a camera into a corner with a size and position that can be set beforehand, microphone and system audio are recorded on separate tracks so the mix can be fixed afterwards, mouse clicks can be highlighted, and real time drawing lets a point be circled while recording rather than in the edit.

Around the capture itself sits the practical set: scheduled recording that starts and stops on its own, a size limit that splits a long session into files, output format and bitrate control, frame rate limiting, still frame capture at intervals, and a trimming pass so an overlong recording can be cut down without opening an editor.

Feature set

What is included in this build

  • Hardware encoded capture with low overhead on the recorded machine
  • Screen, game and external device capture modes
  • Webcam overlay with configurable size and position
  • Separate microphone and system audio tracks for fixing the mix later
  • Mouse click highlighting and real time drawing over the recording
  • Scheduled recording with automatic start and stop
  • Automatic file splitting on a size or duration limit
  • Still frame capture at intervals plus a built in trimming pass
Changes

Changed in version 8.3.1.2537

  • Additional hardware encoder support on current generation GPUs
  • Improved capture stability on full screen applications
  • Better audio synchronisation on long recordings
  • Reduced file sizes at equivalent quality settings
  • Interface scaling corrected on high density displays
Installation

Installation walkthrough

These steps assume a clean machine. If a previous release of the same application is present, deal with that first, since an overlapping install is the most common cause of a setup that stops halfway.

  1. Close any other capture or streaming tool, since graphics hooks conflict.
  2. Run the installer as administrator.
  3. Allow the capture components to register when setup prompts.
  4. Select the hardware encoder in the output settings rather than leaving it on the processor.
  5. Record a short test and check the audio tracks before starting anything that matters.
Real-time protection flags installers of this type on heuristics alone. Pause it before extracting and turn it back on once the install has finished and the application has been opened once.
Requirements

System requirements and file details

DeveloperBandicam Company
Release typePre-Activated
LicenceFull version
LanguagesMultilingual (24 interface languages)
PlatformsWindows 8.1, 10 and 11, 64-bit
ProcessorIntel or AMD dual core, 2 GHz or faster
Memory4 GB minimum, 8 GB recommended
GraphicsGPU with a hardware video encoder
Disk space200 MB for installation plus recording space
Capture modesScreen, game and external device
Installer typeOffline installer
Architecture64-bit only
AudioSeparate microphone and system tracks
Questions

Frequently asked about this title

Is there a recording time limit?
No time limit and no watermark in this build.
Why is a full screen application not captured?
Use game mode rather than screen mode. It hooks the graphics layer instead of reading the desktop.
How large will a recording be?
That depends on bitrate. At sensible settings, expect a few gigabytes per hour at high resolution.
Can audio be separated afterwards?
Yes, if the separate track option is enabled before recording. It cannot be undone after the fact.

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